![]() ![]() ![]() I got enough money for a shuttle, and went to space, but this final frontier is rather unfamiliar.įront View works very differently from in the remake. If I'm going to invest in disposable stuff, I think I prefer disposable stuff that lets me quickly escape so I can buy more and not re-fall into the same trap again. Rope & Spikes seem like a waste of money. Next strategy, try to save up for a few L.Up spells. I still can't hit them, but when I walk towards them repeatedly, eventually it stops saying "BLOCKED!" and I move into their tile, and they just disappear. I did discover that encountering hidden archers isn't necessarily a death sentence. In the DOS version I would just venture into dungeons repeatedly until I came out with all the HP I wanted, but it looks like this won't be a working strategy this time, at least not at first. I paid gold tribute to LB in exchange for more hitpoints. So I did something I've never done before in the DOS version. Fumbling around on Level 2, I triggered ANOTHER trap, and fell down to Level 3, where a gelatinous cube ate my plate mail and a viper and an orc killed me. When I turned around I walked back over the trap a second time, it dropped me down to Level 2. Unfortunately that was my only set, and it disappeared in the process. I've learned that dungeons are deadly! I went to Dungeon Montor just north of Britain, and almost instantly triggered a trap. Had another session, in case anyone is reading this. But if anyone else has played this version and knows what they are doing, I'd like to know if my experiences are normal or abnormal. The DOS remake is clearly a lot more polished and more convenient to play. Maybe I'll keep trying and see if I get anywhere. But after clearing out a good portion of Level 1 in the dungeon, I fell into a trap and landed in Level 2 where I got killed by rangers and orcs. On the second attempt I did not encounter archers. This was also where I learned that manual saving does not work, because when I rebooted and tried to continue, the game just froze. But I couldn't seem to counter-attack even though I was adjacent, it kept saying "OUT OF RANGE" or something like that, and I could not move any closer. And the icon for them actually looked like little men hiding in the trees, rather than light dots. Drash, cut through the forest, and hidden archers, previously invisible, started shooting at me from the woods. There was one other thing I've experienced that never happened in the remake. And at higher speeds, it's liable to auto-pass my turn, since input is timed. This is especially painful in dungeons, where standing still and attacking enemies makes the screen redraw with each attack. Every move redraws the screen, and at the default speed it is SLOW. ![]() I appear to have no name, no inventory, and be a Level 1 Lizard Peasant.Īctually playing the game is a bit agonizing. Then I resurrect onto an island with a signpost. So I have to use emulator quicksaves.Īnother weird issue, and maybe this is just a bug from the original game - if I take the disk images in their pristine state and try to continue a previous game without generating a new character, it plops me in the middle of the ocean, dead on arrival. But there is a big problem - if I save with the 'Q' key and try to load the save later, AppleWin just freezes. I can start a new character, save the character to disk 2, then start a new game. ![]() The rampant piracy scene really did a number on preservation just about everything floating around on the Internet is either cracked (often with obnoxious loaders), buggy, corrupt, has saves, or a combination of the above. I'm trying to play through it on AppleWin, but it's a rough experience.įinding "pristine" images that work is tough. The true original is on Apple II, which was published by California Pacific Computer in 1981. What we have on GOG is a remake that was made six years after the original, after Ultima's 1 through 4 had already been released. For those who don't know, the original Ultima was never ported to PC. ![]()
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